The goal is to capture 3 (or more) opponent stones. Game ends when a first player has captured 3 or more stones. A repetition of an exact previous position is forbidden. Other rules are similar to Capture Go.
Connecting stones is important skill both in capture go and go. Keeping stones connected helps keep stones safe. If the opponent can cut stones into separate groups, it is more difficult to protect both groups.
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In following problems you need to identify last remaining place, where points could earn, or reduced. The gained points are marked in the correct answer. The lost reduction opportunities are marked in wrong variations.
One of the players takes black "stones" and the other player takes white "stones". The board is a grid of 9 by 9 lines. The game starts with 4 stones are on the board as shown in the diagram. Black player starts the game. Each player plays a single stone of their own color. A player can play to any empty intersection. A player may not pass. Once the stone is played it is never moved to another intersection.
In following problems you need to identify last remaining place, where points could be gained, or reduced. The gained points are marked in the correct answer. The lost reduction opportunities are marked in wrong variations.
In the end black cannot reduce white liberties to one, and the ladder fails. The result is bad for black. Blacks stones are weak, and no white stone is captured. White can expect to attack or capture some of the black stones.
White cannot play to A, because white stone would not have liberties. Also white cannot play to B, because again white stone would not have liberties. So white cannot start killing at all.