The goal is to capture 3 (or more) opponent stones. Game ends when a first player has captured 3 or more stones. A repetition of an exact previous position is forbidden. Other rules are similar to Capture Go.
Connecting stones is important skill both in capture go and go. Keeping stones connected helps keep stones safe. If the opponent can cut stones into separate groups, it is more difficult to protect both groups.
In following problems you need to identify last remaining place, where points could earn, or reduced. The gained points are marked in the correct answer. The lost reduction opportunities are marked in wrong variations.
One of the players takes black "stones" and the other player takes white "stones". The board is a grid of 9 by 9 lines. The game starts with 4 stones are on the board as shown in the diagram. Black player starts the game. Each player plays a single stone of their own color. A player can play to any empty intersection. A player may not pass. Once the stone is played it is never moved to another intersection.
Capture-go is a variant of go. In capture-go the goal is to capture opponents stone(s). Capture Go is easier to learn, but still very challenging game.
Differences between Hactar Go full version and Hactar Go Lite: 1. The full version has a go opponent for 13x13 and 19x19 boards (subscription in Lite). 2. The full version has internet game search (subscription in Lite). 3. The full version offers more accurate AI analysis. Both versions offer even more accurate AI as subscription.