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Contributing to this translation requires agreeing to its contributor license agreement.
Contributing to this translation requires agreeing to its contributor license agreement.
Contributing to this translation requires agreeing to its contributor license agreement.
Contributing to this translation requires agreeing to its contributor license agreement.
Contributing to this translation requires agreeing to its contributor license agreement.
Contributing to this translation requires agreeing to its contributor license agreement.
| tsumego_msg_cannot_live_w | ||
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English
White dies.
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| tsumego_msg_needs_to_protect_due_a_b | ||
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English
Later black needs to protect against A.
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| tsumego_msg_needs_to_protect_due_a_w | ||
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English
Later white needs to protect against A.
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| atarigo_rules_intro_n | ||
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Thu Dec 01 13:01:07 EET 2022
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English
Capture Go Rules
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| atarigo_rules_intro_c | ||
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English
The winner is the player who first captures one or more opponent stones.
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| atarigo_rules_capture_one_c | ||
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English
The player can capture a stone by playing into its last liberty. In the diagram a white stone A is captured when black plays to B. Liberties are empty intersection connected to a stone by line.
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| atarigo_rules_capture_two_c | ||
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English
A string of stones is captured by playing into string's last liberty. In the diagram white stones (A) are captured when black plays into B. A stone string consists all the stones connected by lines. A string does not connect diagonally.
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| atarigo_rules_start_pos_c | ||
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English
One of the players takes black "stones" and the other player takes white "stones". The board is a grid of 9 by 9 lines. The game starts with 4 stones are on the board as shown in the diagram.
Black player starts the game. Each player plays a single stone of their own color. A player can play to any empty intersection. A player may not pass. Once the stone is played it is never moved to another intersection. |
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| atarigo_rules_players_n | ||
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English
Game Progress
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| atarigo_rules_players_c | ||
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English
Game has two players: You and Hactar.
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| atarigo_rules_calture_examples_n | ||
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English
Capture Examples
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| atarigo_rules_calture_examples_c | ||
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English
Below are some examples of capturing stones. In all cases black B can capture white stones (A).
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| atarigo_rules_problems_n | ||
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English
Problems
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| atarigo_rules_problems_c | ||
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English
Try the problems below!
In each case some of the opponents’ stones can be captured with one move. |
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| atarigo_rules_tips_n | ||
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English
Tips
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| atarigo_rules_tips_c | ||
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English
In the following are some tips on playing capture-go.
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| atarigo_rules_tips_liberty_c | ||
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English
A string of stones is in Atari when it has only one liberty left.
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| atarigo_rules_tips_capture_c | ||
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English
A player can capture opponents stones if any of the stones are in atari.
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| atarigo_rules_tips_save_c | ||
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English
If none of the opponent’s stones is in atari, then the player should check if any of his own stones are in atari.
If players stones are in atari, he should try to increase their liberties so that the opponent cannot capture then in his turn. |
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| atarigo_rules_tactics_c | ||
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English
There are more tactical explanations in chapters "connecting stones" and "capturing stones". It is usually good idea to play many capture go games before reading tactical advices.
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