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Contributing to this translation requires agreeing to its contributor license agreement.
Contributing to this translation requires agreeing to its contributor license agreement.
Contributing to this translation requires agreeing to its contributor license agreement.
Contributing to this translation requires agreeing to its contributor license agreement.
Contributing to this translation requires agreeing to its contributor license agreement.
Contributing to this translation requires agreeing to its contributor license agreement.
| atarigo_rules_start_pos_c | ||
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English
One of the players takes black "stones" and the other player takes white "stones". The board is a grid of 9 by 9 lines. The game starts with 4 stones are on the board as shown in the diagram.
Black player starts the game. Each player plays a single stone of their own color. A player can play to any empty intersection. A player may not pass. Once the stone is played it is never moved to another intersection. |
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| atarigo_rules_players_n | ||
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English
Game Progress
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| atarigo_rules_players_c | ||
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English
Game has two players: You and Hactar.
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| atarigo_rules_calture_examples_n | ||
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English
Capture Examples
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| atarigo_rules_calture_examples_c | ||
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English
Below are some examples of capturing stones. In all cases black B can capture white stones (A).
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| atarigo_rules_problems_n | ||
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English
Problems
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| atarigo_rules_problems_c | ||
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English
Try the problems below!
In each case some of the opponents’ stones can be captured with one move. |
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| atarigo_rules_tips_n | ||
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English
Tips
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| atarigo_rules_tips_c | ||
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English
In the following are some tips on playing capture-go.
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| atarigo_rules_tips_liberty_c | ||
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English
A string of stones is in Atari when it has only one liberty left.
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| atarigo_rules_tips_capture_c | ||
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English
A player can capture opponents stones if any of the stones are in atari.
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| atarigo_rules_tips_save_c | ||
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English
If none of the opponent’s stones is in atari, then the player should check if any of his own stones are in atari.
If players stones are in atari, he should try to increase their liberties so that the opponent cannot capture then in his turn. |
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| atarigo_rules_tactics_c | ||
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English
There are more tactical explanations in chapters "connecting stones" and "capturing stones". It is usually good idea to play many capture go games before reading tactical advices.
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| rules_capture3_repetition_1cap_c | ||
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Tue Sep 06 13:38:47 EEST 2022
Tue Sep 06 13:38:47 EEST 2022
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English
In the diagram black may play at B. This captures white A. Position after capture is shown below.
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| rules_capture3_start_c | ||
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English
The goal is to capture 3 (or more) opponent stones. Game ends when a first player has captured 3 or more stones. A repetition of an exact previous position is forbidden. Other rules are similar to Capture Go.
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| rules_capture3_repetition_start_n | ||
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English
Repetition Prohibited
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| rules_capture3_repetition_cont_c | ||
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English
An example game continuation is shown. White 1 cannot capture the black stone. Black 2 could connect black stone, but here it does not do it. White 3 may capture black stone, as stones 1 and 2 changed the whole-board position.
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| rules_capture3_repetition_2cap_c | ||
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English
White may not capture black immediately after black capture, as this would produce the same whole board position as before black move. So white must play somewhere else. After this white may capture from A.
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| rules_capture3_repetition_start_c | ||
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English
Capture 3 stones has an additional rule: A player may not play a stone so that it creates a past board position. So repetition of full-board position is not allowed.
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| rules_capture3_repetition_cont_n | ||
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English
Example continuation
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