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Contributing to this translation requires agreeing to its contributor license agreement.
Contributing to this translation requires agreeing to its contributor license agreement.
Contributing to this translation requires agreeing to its contributor license agreement.
Contributing to this translation requires agreeing to its contributor license agreement.
Contributing to this translation requires agreeing to its contributor license agreement.
Contributing to this translation requires agreeing to its contributor license agreement.
| go_connecting_ex_cut_1_fg | ||
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English
Diagram
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| go_connecting_ex_cut_1_c | ||
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English
In the example marked white stones cut black stones A and B from each other.
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| go_connecting_ex_cut_2_fg | ||
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English
Diagram
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| go_connecting_ex_cut_2_c | ||
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English
White A is called cutting stone, as its main purpose is to cut black into two separate groups.
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| go_connecting_cutting_n | ||
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English
Cutting stones
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| go_connecting_ex_conn_1_fg | ||
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English
Diagram
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| go_connecting_ex_conn_1_c | ||
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English
Black stones are not same string of stones. But black can always connect the stones, no matter what white plays. This kind of connecting is extremely common in games.
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| go_connecting_shapes_n | ||
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English
Connected Shapes
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| go_connecting_ex_bamboo_fg | ||
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English
Diagram
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| go_connecting_ex_bamboo_c | ||
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English
This is another position where black can always connect. This is called bamboo joint, and is quite common in practical play.
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| go_connecting_bamboo_c | ||
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English
Bamboo joint
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| go_connecting_not_connected_ex_1_cuts_c | ||
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English
Now black has two cutting points (at 2 and 3). Black cannot defend both cutting points. If black connects at 2, white cuts at 3, and vice versa.
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| go_connecting_not_connected_ex_1_fg | ||
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English
Diagram
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| go_connecting_not_connected_ex_1_c | ||
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English
Here black all 3 stones are not yet connected.
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| go_connecting_not_connected_n | ||
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English
Not Connected Shapes
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| go_connecting_not_connected_c | ||
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English
Following shapes are not yet connected and the opponent can cut.
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| go_end_start_n | ||
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Thu Dec 01 12:57:30 EET 2022
木曜日 12月 01日 12:57:30 EET 2022
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English
When the game has ended?
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| go_end_start_c | ||
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English
Near to end of the game, it may be difficult see where moves could still gain points.
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| rules_go_end_problems_c | ||
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English
In following problems you need to identify last remaining place, where points could earn, or reduced.
The gained points are marked in the correct answer. The lost reduction opportunities are marked in wrong variations. |
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| go_end_ex_1_s_c | ||
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English
In this position one point is still undecided.
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