Exit Zen
go_capturing_ladder_ex_1_e4_c
This result is terrible for white.
go_capturing_ladder_ex_2_s_fg
Diagram
go_capturing_ladder_ex_2_s_c
A ladder does not always work. Here the marked stone prevents the ladder from working. Marked stone is called ladder breaker.
go_capturing_ladder_ex_2_e1_fg
Diagram
go_capturing_ladder_ex_2_e1_c
In the end black cannot reduce white liberties to one, and the ladder fails. The result is bad for black. Blacks stones are weak, and no white stone is captured. White can expect to attack or capture some of the black stones.
go_capturing_ladder_ex_2_e2_fg
Diagram
go_capturing_ladder_ex_2_e2_c
If black tries to continue the attack, white can play as in diagram. This lets white to capture a stone from either of the marked positions next. White move could as well be in A or B.
go_capturing_ladder_n
Ladder
go_capturing_ladder_end_c
A ladder is seldom played out. If the ladder works, there is no reason to try to escape. If the ladder does not work, there is no reason to try to capture.
go_capturing_net_n
Net
go_capturing_net_c
Net is a kind of loose way to capture stones.
go_capturing_race_n
Capturing race
go_capturing_race_ex_1_s_fg
Diagram
go_capturing_race_ex_1_s_c
In this position marked white and black stones have both 3 liberties. There is a race on capturing stones. Here the player who starts capturing opponents stones first wins the care.
go_capturing_race_ex_1_e1_fg
Diagram
go_capturing_race_ex_1_e2_c
If Black plays first, he can take white's liberty.
go_capturing_race_ex_1_e3_c
White takes blacks liberty, so both white and black have 2 liberties.
go_capturing_race_ex_1_e4_c
This reduces whites liberties to one, and black can capture white with his next move.
go_capturing_snapback_n
Snapback
go_capturing_snapback_ex_1_fg
Diagram