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| go_connecting_start_c | ||
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English
Connecting stones is important skill both in capture go and go. Keeping stones connected helps keep stones safe. If the opponent can cut stones into separate groups, it is more difficult to protect both groups.
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| go_connecting_start_1_c | ||
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English
There are many ways to ensure stones keep connected, or cut opponents' stones that are not properly connected.
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| go_connecting_ex_cut_1_fg | ||
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English
Diagram
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| go_connecting_ex_cut_1_c | ||
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English
In the example marked white stones cut black stones A and B from each other.
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| go_connecting_ex_cut_2_fg | ||
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English
Diagram
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| go_connecting_ex_cut_2_c | ||
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English
White A is called cutting stone, as its main purpose is to cut black into two separate groups.
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| go_connecting_cutting_n | ||
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English
Cutting stones
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| go_connecting_ex_conn_1_fg | ||
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English
Diagram
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| go_connecting_ex_conn_1_c | ||
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English
Black stones are not same string of stones. But black can always connect the stones, no matter what white plays. This kind of connecting is extremely common in games.
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| go_connecting_shapes_n | ||
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English
Connected Shapes
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| go_connecting_ex_bamboo_fg | ||
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English
Diagram
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| go_connecting_ex_bamboo_c | ||
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English
This is another position where black can always connect. This is called bamboo joint, and is quite common in practical play.
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| go_connecting_bamboo_c | ||
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English
Bamboo joint
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| go_connecting_not_connected_ex_1_cuts_c | ||
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English
Now black has two cutting points (at 2 and 3). Black cannot defend both cutting points. If black connects at 2, white cuts at 3, and vice versa.
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| go_connecting_not_connected_ex_1_fg | ||
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English
Diagram
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| go_connecting_not_connected_ex_1_c | ||
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English
Here black all 3 stones are not yet connected.
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| go_connecting_not_connected_n | ||
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English
Not Connected Shapes
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| go_connecting_not_connected_c | ||
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English
Following shapes are not yet connected and the opponent can cut.
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