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Exit Zen
rules_go_start_n
Go Rules
rules_go_start_c
The game starts from an empty board, and black plays the first stone. The goal is to surround empty territory and capture opponents stones. Game ends when both players pass. Stones can be captured in the same way as in capture-go. Repetition of same board position is forbidden similarly to capture 3 game.
rules_go_game_end_n
Game End
rules_go_game_end_c
When a player does not want to play, he passes. The game ends with two consecutive passes.
rules_go_calculate_result_n
Calculating Result
rules_go_calculate_result_c
After the game ends, a result is calculated. Any stones that opponent could capture are calculated as captured. Players points are the sum of following: * The territory he has surrounded, * Captured and capturable opponents' stones. White usually gets some extra compensation for blacks' right to start the game. This is called komi. Hactar uses Japanese rules for calculating result.
rules_go_even_handi_n
Even Games and Handicap Games
rules_go_even_handi_c
In an even game white gets 6.5 extra points to compensate black's right to start the game. If black player is less skilled than white, a handicap can be used to make the game interesting. Black player may get 2 to 9 handicap stones at the start of the game. In a handicap game white gets 0.5 extra points (komi).
rules_go_simple_result_c
This game has ended. White has a komi of 6.5 points. Neither player has captured stones. Sizes of different areas in board are shown. Black has 18 points. White has 23.5 points (17 in board and 6.5 komi). So white wins 5.5 points.
rules_go_simple_start_n
Simple Example
rules_go_simple_start_c
rules_go_complete_result_c
The territory sizes are marked into the board. White gets 6.5 point compensation. Black has captured 4 white stones, and two white stones in board (a) are also dead. White has captured 2 black stones (not visible in diagram). Black has 19 points. White has 20.5 points.
rules_go_complete_start_n
Complete Example
rules_go_complete_start_c
rules_go_when_end_n
When the game has ended?
rules_go_when_end_c
Close to end of the game it may be difficult see where moves could still gain points.
rules_go_end_problems_c
In following problems you need to identify last remaining place, where points could be gained, or reduced. The gained points are marked in the correct answer. The lost reduction opportunities are marked in wrong variations.
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